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How to play Tilewright

Everything you need to play Tilewright well — the board, the tiles, how a turn scores, and the handful of habits that separate a comfortable game from a great one.

What is this?

Tilewright is a letter-tile word game you play in the browser against an AI opponent. You hold seven tiles, you build words across a shared grid, and bonus squares multiply what you score. There is no app to install, no account to create and nothing to pay.

The board, the tile set and the point values are our own design. The grid is 13 × 13, and its bonus squares have 90° rotational symmetry — a pinwheel. Turn it a quarter turn and it looks the same; hold it to a mirror and it does not. The high-value squares sit in arms reaching out from the centre rather than in symmetric pairs, which changes how the board opens up.

How to play

  1. You are dealt seven tiles and the board is already on screen — no menu first.
  2. Tap a rack tile to lift it, then tap a square to place it. Tap a tile you placed this turn to take it back. On a desktop, the keyboard works too.
  3. The first word must cover the centre star. That star is a double-word square, so every opening word is doubled.
  4. Every later word must connect to what is already there, and one turn’s tiles must sit in a single unbroken row or column.
  5. Your score updates live as you place. Press Play word to commit, and your rack refills from the bag.
  6. The game ends when the bag is empty and someone uses their last tile. That player gains the value of the other’s leftover tiles; the other loses it.

How scoring works

Add up the face value of every letter, apply letter multipliers (DL doubles that letter, TL triples it), then multiply the total by any word multipliers (DW doubles, TW triples). A bonus square counts only on the turn a tile lands on it — but on that turn it counts in every word that tile helps form.

That is where the big scores live. A tile in a word going across and a word going down gets its triple-letter in both, and a triple-word under it triples both whole words. Using all seven tiles in one turn adds a flat 45 on top.

Tips

The Daily Rack

Once a day, everyone in the world gets the same seven tiles on an empty board. The rack is worked out from the date itself, so nobody is dealt an easier hand, and the day turns over at midnight UTC. You get one submission: your best single opening word.

When you submit, the game enumerates every legal opening word that rack could have played — usually a few hundred — and tells you where your score landed, for example “your 34 beats 91% of every word playable from today’s rack”. That is an exact count worked out in your own browser, not a comparison with other people: there is no server here and no other player’s score to compare against. The best word the rack could play is revealed only after you have submitted.

Play on consecutive days and a streak builds up; it lives in your browser, so it is per device. Every past rack, and the best word it could play, stays readable in the archive. Today’s rack is here.

Embed Tilewright on your site

Tilewright can be dropped into any page — a games portal, a puzzle blog, a lesson page. The embedded version is the full match against the AI opponent, and it carries no advertising of any kind. Paste this where you want the board:

<iframe src="https://tilewright.auto-ai-agency.com/embed" title="Tilewright — a free browser word game" width="100%" height="720" style="border:0" loading="lazy"></iframe>

The frame is responsive; 720 pixels of height fits the board, the rack and the controls without your page scrolling, and a taller frame simply gives the board more room. Nothing is required of your visitors: no sign-up, no install, no plugin, and the dictionary runs inside their browser rather than on a server. A link back to the full game sits under the board, which is where a player goes for the Daily Rack and the archive.

You are welcome to embed it on a commercial site. If you would rather link than embed, tilewright.auto-ai-agency.com is the page to send people to.

Frequently asked questions

How strong is the AI?
Apprentice finds a legal word but chooses badly, Journeyman ranks moves by score and by the rack it will be left with, and Wright adds bag tracking, board-closing play and an exact endgame. None of them can see your tiles, and all three use the same dictionary you do.
What dictionary do you use?
ENABLE, the public-domain English word list. We ship the 160,026 entries that fit the board, having removed 206 slurs and profanities at build time — so the opponent cannot play one either.
How big is the board and how many tiles are there?
The board is 13×13, which is 169 squares, and there are 96 tiles in the bag including three blanks. Letter values run 1, 2, 3, 4, 5, 8, 11, and using all seven tiles in one turn pays a bonus of 45.
What is the Daily Rack and how is the percentile calculated?
Everyone worldwide gets the same seven opening tiles each day, chosen from the UTC date, and you get one submission. The percentile is an exact enumeration of every legal opening placement the rack allows, computed in your browser — it tells you that your word beats a given share of every word playable from today’s rack, not that you beat other players, because there is no server and no other players’ data to compare you with.
Does it work on a phone?
Yes — the phone is the primary design. You tap a tile and tap a square; no dragging is required, and the whole board, rack and controls fit a 360px screen without scrolling.
Is the board a copy of another game?
No. The 13×13 grid, the 90° rotational pinwheel arrangement of its bonus squares and the 96-tile distribution behind it are our own design, worked out for this game and documented square by square on the board page.
Why was my word rejected?
Either the word itself is not in the dictionary, or one of the words it formed sideways is not. Every word your tiles create in a turn has to be valid, not just the one you meant to play.